Farewell

卡牌构筑 Roguelike · 单机 · Steam Deckbuilding roguelike · Single player · Steam

Farewell

一条船,一副牌,三段航程。 One boat, one deck, three stretches of open sea.

即将推出 · 最早 2026 年 8 月 28 日 Coming soon · earliest 28 August 2026

一款水彩笔触的卡牌构筑 Roguelike。你驾一条小船穿过三层海域,用手里的牌应对浪、暗礁,和雾里看不清意图的东西。海面每隔几回合就变一次;浓雾会盖住敌人的下一步。每打完一场就回到船舱底层的炉灶间,用捡来的食材做一顿热饭,做成便当带进下一场。 A hand-painted deckbuilding roguelike. Sail three stretches of open sea: play cards to meet the waves and break the reefs, spend energy to read what comes at you out of the fog, or burn your lantern to clear it. The sea shifts every few turns. Between fights, cook below deck.

两位主角各有一套牌组与打法,航线的尽头有五种不同的结局。 Two crew, two decks. Five different endings at the far side.

一条船,一副牌,三段航程One boat, one deck, three stretches

牌组从二十张起,一路上捡牌、磨牌,扔掉不再合手的那几张。每层的尽头有一场硬仗。 You start with twenty cards and pick up, sharpen, and throw away whatever the voyage gives you. A hard fight waits at the end of each stretch.

  1. 浅滩雾带Shallows and Fog

    水很浅,雾刚起。你还看得清大半个海面。 Shallow water, the fog just settling in. You can still see most of the sea.

  2. 深水Deep Water

    下面有东西跟着你。海况开始一场里变两次。 Something is following you down there. The water starts changing twice a fight.

  3. 夜海Night Sea

    天黑了,雾最浓的一段。灯塔就在远处,是黑的。 Dark now, and the thickest fog of the voyage. The lighthouse stands out there, unlit.

航线每一局重新生成 —— 走哪条路、把哪场硬仗留给带着便当的自己,是这一局最早的决定。 The route is generated fresh each run. Which way you go, and which hard fight you save for the version of yourself carrying a hot meal, is the first real decision of the run.

海面一直在变The sea does not hold still

一场仗不只发生在你和眼前那个东西之间,也发生在你和这片水之间。 A fight is not only between you and what is in front of you. It is also between you and the water.

急流Race

水推着你走,你打出去的每一下都重三成。代价是这一回合你不能什么都不做。 The water carries you, and everything you play lands thirty percent harder. The price is that you cannot sit a turn out.

深水Deep Water

水压着你走,格挡守得更稳,但每回合少一点能量。 The water leans on you. Your Block holds better, but you have one less Energy each turn.

同一手牌,在急流里和在深水里是两副牌。什么时候攒、什么时候放,每一回合都得重新判断。 The same hand is two different hands depending on which one you are in. What you hold back and what you spend has to be judged again every turn.

雾里看不清它要做什么You cannot see what is coming

浓雾会盖住敌人的意图。你可以花能量把其中一个辨识出来,也可以点亮自己的那盏提灯,一次把整片雾烧干净 —— 代价是烧掉一路攒下的碎片。 Fog hides what your enemies intend to do. You can spend Energy to read one of them, or light your own lantern and burn the whole bank of fog away at once — which costs the fragments you have been collecting all voyage.

灯油是有限的。什么时候点,是一局里最贵的几个决定之一。 Lamp oil is finite. When to light it is one of the most expensive decisions in a run.

打完一场,下去做顿饭After a fight, you go below and cook

船舱最底层有一间炉灶间。把路上捡的食材凑成菜谱,做出来的可以当场吃掉,也可以装进便当带进下一场。凑不出菜谱就乱炖 —— 比正经菜弱一点,但是热的。 There is a galley at the bottom of the boat. Put what you have picked up together into a recipe and eat it on the spot, or pack it into a lunchbox for the next fight. If nothing matches, you make a catch-all stew — weaker than the real thing, but hot.

这一间不是支线系统。它是这艘船上唯一完全属于你自己的地方。 The galley is not a side system. It is the one place on the boat that is entirely yours.

两个人,两套牌Two people, two decks

两条线穿的是同一片海,看到的不是同一件事。 Both cross the same water and do not see the same thing.

压舱人The Ballast

把分量背在身上,再一次次卸下来,换成伤害或者格挡。背得越多,换得越多。 Carries the weight, then sets it down again and again to turn it into damage or Block. The more you carry, the more you get back.

  • 背负Burden
  • 格挡反击Block and counter
  • 一击很重One heavy blow

点灯人The Lamplighter

攒火,攒满了一次放出去。慢,但那一下很重 —— 引爆的时机由她自己挑。 Banks the fire and lets it go all at once. Slow, but that one blow is heavy — and she picks the turn it lands.

  • 迸发Burst
  • 提灯The lantern
  • 一波带走All at once

留一句话Leave a message

不用注册,不收邮箱。写下的东西会留在这片海上。 No account, no email. What you write stays out on this water.

你是哪一个Which one are you
0/600